This example is based on 'Napoleon At Waterloo'. Although the rules of each HexWar game are different, the basics of the user interface are the same.
1.1 Splash Screen: Click Continue.
1.2 Turn Status: Click Continue.
The moving unit's movement allowance is shown at the bottom of the window:
4.1 Review who can attack and defend:
4.2 Click on any of the light coloured units, yours or the enemy's, to cycle through all legal combat options:
4.3 Review the possible combat outome:
4.4 Can any artillery support this attack?
Attacking with only non-adjacent artillery units.
5.1 Select an artillery unit:
5.2 Select a target:
5.3 Select more friendly artillery units:
In case you want to set up a different combat from the start.
Just click the 'End Phase' button at the end of the combat phase.
The 'End Phase' button will not be highlighted if there are units that MUST attack, and have not yet done so.